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AI Agent for Godot MCP

Seamlessly integrate AI assistants with the Godot game engine using Godot MCP. Launch the Godot editor, run and debug projects, manage scenes, and control execution—all via a streamlined Model Context Protocol (MCP) server. Accelerate game development, automate repetitive tasks, and unlock powerful feedback loops for code generation, testing, and debugging within Godot projects.

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Automated Godot Project Control

Gain full programmatic control over your Godot projects. Launch the editor, execute in debug mode, capture real-time console output, and manage execution—all through a unified interface. Eliminate repetitive manual operations and streamline your development pipeline with robust AI integration.

Launch & Run Godot Projects.
Start the Godot editor or run projects in debug mode programmatically, speeding up iteration cycles.
Capture Debug Output.
Retrieve all console output and error logs for real-time analysis and troubleshooting.
Control Execution.
Start, stop, and control Godot projects directly from your AI assistant for seamless workflow automation.
Project Discovery & Analysis.
List all Godot projects in a directory and analyze project structures for better AI-driven insights.
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Advanced Scene and Resource Management

Empower your AI assistants to create, modify, and manage scenes, nodes, sprites, and 3D resources in Godot. Automate complex scene composition and resource export tasks, dramatically boosting productivity and minimizing manual errors.

Scene Creation & Node Management.
Automatically create new scenes, add nodes, and customize properties for rapid prototyping.
Sprite & Texture Loading.
Easily load sprites and textures into Sprite2D nodes—ideal for AI-driven asset integration.
3D Resource Export.
Export 3D scenes as MeshLibrary resources suitable for GridMap workflows.
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AI-First Godot Workflow Integration

Integrate directly with AI assistants like Cline or Cursor using Model Context Protocol (MCP). Enable instant, secure, and automated communication between your tools and Godot, including UID management and detailed project feedback for advanced debugging and code generation.

AI Assistant Integration.
Connect with popular AI coding tools using MCP for full project automation and intelligent code assistance.
UID Management (Godot 4.4+).
Retrieve and update UIDs for resources, streamlining upgrades and project migrations.
Robust Error Handling.
Consistent error reporting and troubleshooting, optimized for AI-driven workflows.

MCP INTEGRATION

Available Godot MCP Integration Tools

The following tools are available as part of the Godot MCP integration:

launch_editor

Open the Godot editor for a specific project to enable editing and development.

run_project

Execute a Godot project in debug mode to test and run your game or application.

get_debug_output

Retrieve live console output and error messages from your running Godot project.

stop_project

Stop a running Godot project programmatically for controlled execution.

get_godot_version

Retrieve the installed Godot engine version for compatibility and troubleshooting.

list_projects

List all Godot projects in a specified directory to help with project management.

get_project_info

Get detailed information about a Godot project’s structure and configuration.

create_scene

Create new Godot scenes with specified root node types for rapid prototyping.

add_node

Add nodes with customizable properties to existing scenes for flexible scene building.

load_sprite

Load sprites and textures into Sprite2D nodes to enhance game visuals.

export_mesh_library

Export 3D scenes as MeshLibrary resources for use with GridMap in Godot.

save_scene

Save scenes with options for creating scene variants and applying changes.

get_uid

Retrieve the UID for specific files in Godot 4.4+ projects for resource management.

update_project_uids

Update UID references across the project by resaving resources after upgrades.

Connect Your Godot with FlowHunt AI

Connect your Godot to a FlowHunt AI Agent. Book a personalized demo or try FlowHunt free today!

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What is Godot MCP Server (FlowHunt)

FlowHunt’s Godot MCP Server is a powerful automation and integration solution designed specifically for developers working with the Godot game engine. This server implements the Model Context Protocol (MCP) to enable seamless interaction between AI agents and the Godot editor. With Godot MCP Server, developers can automate project launches, control the Godot editor remotely or headlessly, run projects, and capture debug output—all programmatically. This solution is tailored to boost productivity and reliability in Godot game development, especially when automating workflows, integrating with CI/CD pipelines, or enhancing debugging with AI-driven insights. FlowHunt’s Godot MCP Server is MIT-licensed, well-documented, and maintained, making it an ideal choice for both solo developers and teams seeking to leverage AI for advanced game development automation.

Capabilities

What we can do with Godot MCP Server

With FlowHunt’s Godot MCP Server, developers and AI agents gain powerful capabilities to streamline Godot game development. The server enables automation and remote control of essential Godot tasks, making it easy to integrate the game engine into custom workflows and enhance debugging and testing efficiency.

Automated Project Launching
Launch Godot projects directly from an external command or workflow, reducing manual steps and boosting productivity.
AI-Assisted Debugging
Capture and analyze debug output from Godot projects in real-time, allowing AI assistants to suggest fixes and identify issues efficiently.
Remote Editor Control
Remotely or headlessly control the Godot editor, ideal for CI/CD pipelines or cloud-based development environments.
Workflow Integration
Seamlessly connect Godot actions to broader AI-driven workflows, including code review bots and automated setup scripts.
Secure Configuration
Use environment variables to securely manage API keys and sensitive project data during integration.
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What is Godot MCP Server (FlowHunt)

AI agents can benefit immensely from the Godot MCP Server by accessing programmable hooks into the Godot engine. This allows agents to automate repetitive development tasks, monitor and analyze debug output, and trigger remote actions in the Godot editor or projects as part of larger AI-assisted flows. By bridging the gap between AI and the Godot engine, Godot MCP Server empowers AI agents to accelerate testing, debugging, and project management, ultimately making AI-driven game development and automation much more attainable.